
JavaScript Don’t assume you know what will be faster Hopefully, it will be fixed soon, but in the meantime, any inaccuracy in color will be so minor that it’s very unlikely anybody will notice unless you are doing scientific or medical renderings. Note that I’m saying nearly correct here since three.js color management is not quite correct at the moment. This is the default, so you don’t need to change the encoding for any textures other than color, environment, and emissive maps. Import from "./vendor/three/build/" Ĭonst colorMap = new TextureLoader().load("colorMap.jpg") Īll other texture types should remain in linear color space. Staring at a black canvas? It’s hard to tell whether something is happening or not if all you can see is black. Set the background color to something other than black Check theīut you already did that, right? 2. Here are some things you can do to help figure out the problem.

Now you’re creating an app of your own and you’ve set everything up exactly as the tutorial says. You’ve followed a couple of basic tutorials and everything worked out fine. Happy Coding! Beginner Friendly Tips, or Help! Why Can’t I See Anything? Most of the info here is not specific to three.js, or even WebGL, but will work in any real-time graphics application or framework. If you have anything to add or notice any mistakes, That said, this page will have lots of useful tips for apps of any size. These are suggestions, not rules (mostly). There are too many variables involved to blindly follow a list, so always make sure to test your app thoroughly and see what works for you. Not all the tips here have been experimentally verified, especially the performance tips.

This page contains everything that I’ve found so far. Hey everyone! While writing the book I’ve been gathering a big list of tips, tricks, caveats, and gotchas. Discover three.js is now open source! The Big List of three.js Tips and Tricks!
